About Jyotis Sugata

Performance-oriented Game Programmer with over 5+ years of experience specializing in scalable multiplayer systems and gameplay optimization. Expert in Unity and C#, with a proven track record of developing and publishing titles on Google Play.

Skilled in integrating advanced networking solutions like Photon and building robust AI systems. Combines a strong background in Computer Science with recent expertise in data science to drive technical decisions and product performance. Possesses a deep understanding of multiplayer networking fundamentals (Sync, RPCs, State Replication) transferable across engines (Unity/Unreal).

  • Game Engines: Unity, Unreal Engine 4, Godot.

  • Programming Languages: C#, C++, Python, SQL.

  • Game Networking & Backend: Photon Unity Network (PUN), Photon Quantum, Microsoft Playfab.

  • Tools & Data Ecosystem: Git, PlasticSCM, Docker.

  • Tools for Data: Apache Airflow, PostgreSQL, ElasticSearch, Hugging Face.

  • Visualization Tools: Tableau, Looker Studio, Kibana, AWS Quicksight.

  • Specializations: Multiplayer Systems Architecture, Gameplay Logic, Network & Performance Optimization, Exploratory Data Analysis, Time Series Analysis, Machine Learning, Cloud ETL.

Technical Skills
  • Bina Nusantara University

    • Bachelor of Computer Science (GPA: 3.14 / 4.00)

    • Period: 2017 – 2021

  • Hacktiv8 Bootcamp

    • Data Science Program (Final Score: 87.31%) (Transcript)

    • Period: July 2025 – October 2025

Education
Certification

Experience

Game Programmer

Gen5AM

February 2024 – February 2026

  • Leading the engineering of gameplay systems for an upcoming multiplayer title, ensuring smooth integration of Photon Unity Network.

  • Optimized network communication and game logic, reducing synchronization delays.

  • Implementing continuous updates and new gameplay features, contributing to improved player engagement and positive early user feedback.

  • Partnering with cross-functional teams to align technical development with creative vision and business goals.

Game Programmer

Semisoft

March 2020 – February 2024

  • Designed and implemented core gameplay systems for a real-time multiplayer game, improving performance and stability across diverse platforms.

  • Integrated Photon Unity Network to support seamless online multiplayer, enabling most concurrent players with minimal latency.

  • Developed and released regular game updates, introducing new features and resolving critical bugs, which increased player retention.

  • Collaborated closely with designers and QA to deliver engaging gameplay experiences under tight deadlines.

Kontak Saya

A sleek, futuristic workspace with a glowing laptop and coding screens reflecting a tech-savvy environment.
A sleek, futuristic workspace with a glowing laptop and coding screens reflecting a tech-savvy environment.

Hubungi saya untuk kolaborasi atau pertanyaan seputar game dan data science.

Contact

Contact me for collab or question.

Email

Phone

jyotis.sugata00@gmail.com

+6281908893388

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