About Jyotis Sugata
Performance-oriented Game Programmer with over 5+ years of experience specializing in scalable multiplayer systems and gameplay optimization. Expert in Unity and C#, with a proven track record of developing and publishing titles on Google Play.
Skilled in integrating advanced networking solutions like Photon and building robust AI systems. Combines a strong background in Computer Science with recent expertise in data science to drive technical decisions and product performance. Possesses a deep understanding of multiplayer networking fundamentals (Sync, RPCs, State Replication) transferable across engines (Unity/Unreal).
Game Engines: Unity, Unreal Engine 4, Godot.
Programming Languages: C#, C++, Python, SQL.
Game Networking & Backend: Photon Unity Network (PUN), Photon Quantum, Microsoft Playfab.
Tools & Data Ecosystem: Git, PlasticSCM, Docker.
Tools for Data: Apache Airflow, PostgreSQL, ElasticSearch, Hugging Face.
Visualization Tools: Tableau, Looker Studio, Kibana, AWS Quicksight.
Specializations: Multiplayer Systems Architecture, Gameplay Logic, Network & Performance Optimization, Exploratory Data Analysis, Time Series Analysis, Machine Learning, Cloud ETL.
Technical Skills
Bina Nusantara University
Bachelor of Computer Science (GPA: 3.14 / 4.00)
Period: 2017 – 2021
Hacktiv8 Bootcamp
Data Science Program (Final Score: 87.31%) (Transcript)
Period: July 2025 – October 2025
Education
Unity Certified Associate: Programmer – Unity (Valid until July 2026).
SQL (Basic) Certificate – HackerRank (Issued November 2025).
Python (Basic) Certificate – HackerRank (Issued November 2025).
Master Computer Vision™ OpenCV4 in Python with Deep Learning – Udemy (Issued November 2025).
Certification
Experience
Game Programmer
Gen5AM
February 2024 – February 2026
Leading the engineering of gameplay systems for an upcoming multiplayer title, ensuring smooth integration of Photon Unity Network.
Optimized network communication and game logic, reducing synchronization delays.
Implementing continuous updates and new gameplay features, contributing to improved player engagement and positive early user feedback.
Partnering with cross-functional teams to align technical development with creative vision and business goals.
Game Programmer
Semisoft
March 2020 – February 2024
Designed and implemented core gameplay systems for a real-time multiplayer game, improving performance and stability across diverse platforms.
Integrated Photon Unity Network to support seamless online multiplayer, enabling most concurrent players with minimal latency.
Developed and released regular game updates, introducing new features and resolving critical bugs, which increased player retention.
Collaborated closely with designers and QA to deliver engaging gameplay experiences under tight deadlines.
Kontak Saya
Hubungi saya untuk kolaborasi atau pertanyaan seputar game dan data science.
