Unity Game Development

This is few of my best Protofolio

Battle of Satria Dewa

Key Contributions & Technical Implementations:

  • Deterministic Multiplayer Architecture: Engineered the core multiplayer gameplay using Photon Quantum, ensuring high-performance, lag-free synchronization through a deterministic state-machine approach.

  • Gameplay Systems Engineering: Designed and implemented diverse gameplay modules, including capture point logic, pickable item systems, and destructible environment objects to enhance tactical depth.

  • Character & Combat Mechanics: Programmed unique skillsets, movement physics, and attack patterns for individual characters, precisely synchronizing hitbox frames with artist-driven animations.

  • Backend & Cloud Integration: Architected the player cloud data system using Microsoft Playfab for secure account management and progress persistence.

  • Matchmaking & Networking: Developed the matchmaking and lobby flow utilizing Photon Unity Network (PUN) to manage player connections and session transitions.

  • Data-Driven Analytics: Integrated Firebase Analytics to track player behavior and system performance, fulfilling specific client requirements for product monitoring.

  • Dynamic Spawn & Tutorial Systems: Built a scalable unit/item spawning framework and a comprehensive tutorial system to guide new users through complex game mechanics.

  • Optimization & Technical Stability: Conducted rigorous bug fixing and performance profiling to ensure a stable production release on mobile platforms.

10K+

Downloads

My Role: Game Programmer

early access / beta

Unity Engine

Final Girl : Witchcraft

Key Contributions & Technical Implementations:

  • End-to-End Full-Cycle Development: Served as the sole programmer, responsible for the entire technical execution of the project—from initial architecture and core gameplay to final deployment and store integration.

  • Asymmetric AI & Gameplay Logic: Engineered an asymmetric 1-vs-5 survival mechanic, developing complex AI behaviors for survivors (hiding/running) and the killer (tracking/eliminating) to ensure a challenging single-player experience.

  • Progressive Hiding Mechanics: Developed a risk-reward hiding system featuring a "noise-decay" algorithm, where prolonged hiding increases detection risk, adding tactical depth to the hypercasual gameplay loop.

  • Hypercasual Input Optimization: Designed a streamlined "One-Touch" control scheme, mapping fluid character movement to a single analog input and contextual interactions (hiding/destroying) to a single action button.

  • Monetization & Economy Integration: Implemented a robust revenue model by integrating In-App Purchases (IAP) and Mobile Ad SDKs, balancing player progression with commercial sustainability.

  • Backend & Authentication: Integrated Google Login and Microsoft Playfab to manage secure user authentication, cloud-save persistence, and player data tracking.

  • Asset Pipeline & UI/UX Implementation: Efficiently managed the technical integration of 3D environments, character models, and 2D UI/UX assets, ensuring high performance and visual fidelity on mobile devices.

  • Technical Stability & Bug Management: Managed all quality assurance processes, identifying and resolving critical bugs to maintain a seamless user experience across various hardware specifications.

500+

Downloads

My Role: Solo Game Programmer

Release

Unity Engine

Pengalaman Profesional

Selama bertahun-tahun, saya mengasah kemampuan dalam pengembangan game dengan fokus pada Unity dan sistem multiplayer yang efisien.

Keahlian utama mencakup optimasi performa dan coding bersih.

Pengalaman

Game Developer

Cakrawala

2019 - 2023

Membangun game multiplayer yang stabil dan responsif menggunakan Unity.

Programmer

Sugata

2016 - 2019

Mengembangkan mekanika game dan mempercepat performa aplikasi game.

A game programmer focused on coding and optimizing multiplayer features in a modern development environment.
A game programmer focused on coding and optimizing multiplayer features in a modern development environment.

Layanan Kami

Solusi pengembangan game dengan fokus pada Unity, multiplayer, dan performa optimal.

Pengembangan Unity

Membangun game menggunakan Unity dengan kode yang efisien dan gameplay yang menarik.

A developer coding a Unity game interface on a modern computer setup.
A developer coding a Unity game interface on a modern computer setup.
Sistem Multiplayer

Mendesain dan mengimplementasikan sistem multiplayer yang stabil dan responsif.

Players connected in a seamless multiplayer game environment with dynamic interactions.
Players connected in a seamless multiplayer game environment with dynamic interactions.

Proyek Game

Kumpulan karya Unity dengan multiplayer dan optimasi.

Screenshot of a multiplayer battle arena game developed in Unity with vibrant characters.
Screenshot of a multiplayer battle arena game developed in Unity with vibrant characters.
Arena Clash

Game multiplayer cepat dengan kontrol responsif.

Visual of a futuristic puzzle game interface optimized for smooth performance.
Visual of a futuristic puzzle game interface optimized for smooth performance.
Puzzle Flux

Tantangan otak dengan grafis ringan dan halus.

Concept art of a sci-fi exploration game featuring detailed environments.
Concept art of a sci-fi exploration game featuring detailed environments.
User interface design showcasing seamless multiplayer matchmaking system.
User interface design showcasing seamless multiplayer matchmaking system.
Star Quest

Petualangan luar angkasa dengan gameplay lancar.

NetPlay

Sistem multiplayer stabil dan mudah digunakan.