Unity Game Development
This is few of my best Protofolio
Battle of Satria Dewa
Key Contributions & Technical Implementations:
Deterministic Multiplayer Architecture: Engineered the core multiplayer gameplay using Photon Quantum, ensuring high-performance, lag-free synchronization through a deterministic state-machine approach.
Gameplay Systems Engineering: Designed and implemented diverse gameplay modules, including capture point logic, pickable item systems, and destructible environment objects to enhance tactical depth.
Character & Combat Mechanics: Programmed unique skillsets, movement physics, and attack patterns for individual characters, precisely synchronizing hitbox frames with artist-driven animations.
Backend & Cloud Integration: Architected the player cloud data system using Microsoft Playfab for secure account management and progress persistence.
Matchmaking & Networking: Developed the matchmaking and lobby flow utilizing Photon Unity Network (PUN) to manage player connections and session transitions.
Data-Driven Analytics: Integrated Firebase Analytics to track player behavior and system performance, fulfilling specific client requirements for product monitoring.
Dynamic Spawn & Tutorial Systems: Built a scalable unit/item spawning framework and a comprehensive tutorial system to guide new users through complex game mechanics.
Optimization & Technical Stability: Conducted rigorous bug fixing and performance profiling to ensure a stable production release on mobile platforms.
10K+
Downloads










My Role: Game Programmer

early access / beta
Unity Engine
Final Girl : Witchcraft
Key Contributions & Technical Implementations:
End-to-End Full-Cycle Development: Served as the sole programmer, responsible for the entire technical execution of the project—from initial architecture and core gameplay to final deployment and store integration.
Asymmetric AI & Gameplay Logic: Engineered an asymmetric 1-vs-5 survival mechanic, developing complex AI behaviors for survivors (hiding/running) and the killer (tracking/eliminating) to ensure a challenging single-player experience.
Progressive Hiding Mechanics: Developed a risk-reward hiding system featuring a "noise-decay" algorithm, where prolonged hiding increases detection risk, adding tactical depth to the hypercasual gameplay loop.
Hypercasual Input Optimization: Designed a streamlined "One-Touch" control scheme, mapping fluid character movement to a single analog input and contextual interactions (hiding/destroying) to a single action button.
Monetization & Economy Integration: Implemented a robust revenue model by integrating In-App Purchases (IAP) and Mobile Ad SDKs, balancing player progression with commercial sustainability.
Backend & Authentication: Integrated Google Login and Microsoft Playfab to manage secure user authentication, cloud-save persistence, and player data tracking.
Asset Pipeline & UI/UX Implementation: Efficiently managed the technical integration of 3D environments, character models, and 2D UI/UX assets, ensuring high performance and visual fidelity on mobile devices.
Technical Stability & Bug Management: Managed all quality assurance processes, identifying and resolving critical bugs to maintain a seamless user experience across various hardware specifications.
500+
Downloads
















My Role: Solo Game Programmer

Release
Unity Engine
Pengalaman Profesional
Selama bertahun-tahun, saya mengasah kemampuan dalam pengembangan game dengan fokus pada Unity dan sistem multiplayer yang efisien.
Keahlian utama mencakup optimasi performa dan coding bersih.
Pengalaman
Game Developer
Cakrawala
2019 - 2023
Membangun game multiplayer yang stabil dan responsif menggunakan Unity.
Programmer
Sugata
2016 - 2019
Mengembangkan mekanika game dan mempercepat performa aplikasi game.
Layanan Kami
Solusi pengembangan game dengan fokus pada Unity, multiplayer, dan performa optimal.
Pengembangan Unity
Membangun game menggunakan Unity dengan kode yang efisien dan gameplay yang menarik.
Sistem Multiplayer
Mendesain dan mengimplementasikan sistem multiplayer yang stabil dan responsif.
Proyek Game
Kumpulan karya Unity dengan multiplayer dan optimasi.
Arena Clash
Game multiplayer cepat dengan kontrol responsif.
Puzzle Flux
Tantangan otak dengan grafis ringan dan halus.
Star Quest
Petualangan luar angkasa dengan gameplay lancar.
NetPlay
Sistem multiplayer stabil dan mudah digunakan.
